#ifndef GAME_HPP
#define GAME_HPP

#include <SFML/Graphics.hpp>

const int FPS(60);
const sf::Vector2f WINDOW_SIZE(1024, 768);

class Game{
	private:

		sf::RenderWindow *app;

	public:

		//Constructors
		Game(sf::RenderWindow &p_app, sf::Vector2f p_window_size = WINDOW_SIZE, int p_fps = FPS);

		//Others
		int Game::run();

		//Destructor
		~Game();
};

#endif